AI Insights · Timothy · July 2024
Top 5 Pirate Games Performance in Chile Q2 2024
Discover the performance of the top 5 pirate games in Chile for Q2 2024, including details on downloads, revenue, and active users.
In Q2 2024, the top 5 pirate games on a unified platform in Chile showcased notable trends in downloads, revenue, and weekly active users. Here’s a snapshot of their performance, based on data from Sensor Tower.
Sea of Conquest: Pirate War by FunPlus International AG experienced fluctuating revenue, peaking at approximately $4.7K in early April and gradually declining to around $2.5K by the end of June. Downloads saw an initial surge with a high of 2K in the first week of April, then dipped significantly, stabilizing around 1K in June. Weekly active users started at 3.5K, rose to peak at 3.9K in mid-June, and then slightly decreased to 3.2K by the quarter’s end.
Pirates of the Caribbean: ToW from JOYCITY Corp showed a steady increase in revenue, reaching a peak of $466 in early June. Downloads experienced a sharp decline from a peak of 2.4K in mid-April to just under 100 by the end of June. The game’s weekly active users followed a downward trend from 3.7K in April to 1.3K in late June.
Pirate Raid: Caribbean Battle by SayGames LTD saw consistent revenue with minor fluctuations, peaking at $64 in late May. Downloads were relatively stable, with a notable increase to 798 in early June before stabilizing around 500. Weekly active users showed a positive trend, rising from 713 in early April to 1.1K by mid-June.
Go Go Magnet! by Oh BiBi had modest revenue, peaking at $118 in late May. Downloads were initially strong, peaking at 258 in early April but tapered off significantly, with a low of 0 in mid-June. Unfortunately, data for weekly active users was not available.
Finally, Tempest - Pirate Action RPG from HC GLOBAL DISTRIBUTION LIMITED showed minimal revenue, peaking at $59 in late May. Downloads were steady, with a gradual increase from 66 in early April to a peak of 135 by the end of June. Weekly active users remained stable, starting at 450 and ending at 484.
For more detailed insights and data, visit Sensor Tower.